how_to_use_kinemaster


What is video editor app

Video editor apps let you add pictures, videos and other types of media. Depending on your preferences you might have a video editor app or a video organizer app. In my case I have Kinemaster Video Organizer for Mac installed. The app makes it easy to import, organize and create video files. The app offers a non-destructive workflow that keeps your files open while you work. So you can create one video clip and then duplicate it or use the ‘to add an extra scene, select a video clip in the video library and open the library’. Or you can open a video clip from your library and add an extra scene. As you can see in the pictures below, I can even use the library inside Kinemaster Video Organizer, after I was finished.

 How to use kinemaster on android

Start kinemaster from: App Store: Alternatively from Google Play: Installing Kinemaster Now you are ready to start using kinemaster. I personally recommend to use iTunes, just download kinemaster app from the Play store and copy it to the ‘Phone’ folder. When iTunes detects the app it will automatically install. Just make sure that your device is updated, otherwise it will not install. For now we will have a basic web server. I’m going to start my Kinemaster web app by making a simple web app. I’m going to make sure that my app is running via dev server, on port 3000. Then I’m going to set a static file server on port 8080 for my static assets.
Step 1: Create a new directory and add a directory for static assets called ‘kimmycore‘ and then add a folder ‘web.css’ to this directory.
Step 2: Create an app.php file, which will be the web application itself. It will contain the web application code, which includes an HTML page and the JS code for kinemaster.js.

Save this file as app.php. Edit the file and include ‘kimmycore’ as ‘package.json‘ file. Include the ‘kinemaster’ and ‘./kimmycore’ as ‘dependencies’. After that go back to the static directory where we added the files, add the following command to the build script (just add this line at the bottom of ‘build.sh’ file).

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